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 OPGL 0.7v

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Sesshomaru
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PostSubject: OPGL 0.7v   Wed Jul 07, 2010 12:22 am

Well, I am way to lazy to continue this, and there are really other mods I want to work on, so I decided to give OPGL 0.7v away unmoleboxed, and if anyone wants they can continue it.
Enjoy:
http://www.sendspace.com/file/qvg4j6
I might Make a new One Piece lf2 later in the future, with the new one piece sprites coming out in the new ds game.

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PostSubject: Re: OPGL 0.7v   Wed Jul 07, 2010 7:43 am

nice! Smile
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Mr. Zexi
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PostSubject: Re: OPGL 0.7v   Wed Jul 07, 2010 9:58 am

Tnx for the unmoleboxed ver..
I will download it thesse days..
When i learn how to code im gonna continue it..
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Sesshomaru
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PostSubject: Re: OPGL 0.7v   Wed Jul 07, 2010 10:11 am

It's not complete. I just ended it so I can go back to working on KHRB.

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PostSubject: Re: OPGL 0.7v   Wed Jul 07, 2010 10:17 am

I know thats why i need to learn how to code..
Can you teach me?
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Sesshomaru
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PostSubject: Re: OPGL 0.7v   Thu Jul 08, 2010 7:29 am

Nope. I can tell you how to do stuff if your having trouble, but teaching you consumes my time.
By the way I am working on KHRB so get over to the forum ASAP.

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PostSubject: Re: OPGL 0.7v   Sun Jul 11, 2010 12:11 pm

Ohhh to bad..
If i have trouble ill ask you..
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PostSubject: Re: OPGL 0.7v   Thu Oct 14, 2010 1:25 am

ขอบคุณครับ
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PostSubject: Re: OPGL 0.7v   Thu Mar 10, 2011 10:39 pm

hello everybody
i actually downloaded your opgl game and i used some code in your luffy data file to create another luffy,i copied some of your moves but when it comes to bazooka the move hits but luffy disapears and wrong sprites are displayed.i have already checked the data file for any mistakes after pic: and every thing is right. can anyone help
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PostSubject: Re: OPGL 0.7v   Fri Mar 11, 2011 1:37 am

1. Why are you creating a character from my data? That's one of the reasons I moleboxed the game so people wouldn't do that. But none the less, I don't care anymore.
The error that you are having is occurring because you need to create a mirror file for each of the sprites.

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PostSubject: Re: OPGL 0.7v   Sat Mar 12, 2011 4:38 am

First of all I am sorry about copying your data.I wanted to ask what do you mean by create a mirror file for each of the sprites.or at least can you give me a thread where this is explained.And thanks for your reply.
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PostSubject: Re: OPGL 0.7v   Sat Mar 12, 2011 7:13 am

one more thing,why does my character take the background color. especially for the black spots
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PostSubject: Re: OPGL 0.7v   Sat Mar 12, 2011 1:26 pm

Can you show me a Print screen. I have no clue what your talking about.
Also about the mirror sprite. Check the LF2.0a the new one; it has like a mirror file for the sprites.

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PostSubject: Re: OPGL 0.7v   Sat Mar 12, 2011 9:46 pm

HERE IT IS.http://i67.servimg.com/u/f67/16/27/78/35/untitl11.png
this pic is in the middle of the move .
after i do it luffy dissapeares and these sprites appears, the move hits, opponent loses the same amount inputted after injury:.then luffy returns.
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PostSubject: Re: OPGL 0.7v   Sat Mar 12, 2011 11:10 pm

My characters are taking the background color, what do you think the problem is.Here is a picture.i67.http://servimg.com/u/f67/16/27/78/35/untitl15.jpg
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PostSubject: Re: OPGL 0.7v   Sun Mar 13, 2011 3:18 am

As for the background colour error the sprite must not have any pure black in it. You need to change it to a light Black.

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PostSubject: Re: OPGL 0.7v   Sun Mar 13, 2011 6:28 am

THNX MAN.
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PostSubject: Re: OPGL 0.7v   Mon Mar 14, 2011 6:49 am

Did any body find a solution for my problem.
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PostSubject: Re: OPGL 0.7v   Mon Mar 14, 2011 9:20 am

Didn't I just tell you what it is? Is there another problem?

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PostSubject: Re: OPGL 0.7v   Mon Mar 14, 2011 9:48 am

I meant the problem of the wrong sprites appearing.The mirror did not work.
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PostSubject: Re: OPGL 0.7v   Tue Mar 15, 2011 12:38 am

Are you trying this on the opgl lf2, or on the normal lf2.

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PostSubject: Re: OPGL 0.7v   Wed Mar 16, 2011 3:11 am

Sorry For That.


Last edited by A-MAN on Thu Apr 07, 2011 8:52 am; edited 1 time in total
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PostSubject: Re: OPGL 0.7v   Wed Mar 16, 2011 3:13 am

IN OPGL.
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PostSubject: Re: OPGL 0.7v   Wed Mar 16, 2011 4:46 am

Well
Your words men is too short
and you double posted it
Next time try to check
(I think its alright)

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Sesshomaru
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PostSubject: Re: OPGL 0.7v   Wed Mar 16, 2011 10:55 am

I'm too lazy to take action about his double post. Cause when i release the game, I may just re do the forum again.
Also try doing it in the normal LF2. The OPGL lf2 was really buggy.

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