One Piece Grand Line

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OPGL v1.0 532
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 OPGL v1.0

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Sesshomaru
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Sesshōmaru
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PostSubject: OPGL v1.0    Thu Aug 25, 2011 9:58 pm

One Piece Grand Line v1.0 Release.
Information about the game:
-Zoro
-Sanji
-Ace
-Jinbei

PLEASE READ:
This game was only released because fans who wanted to see them game have been following it for a while, so I thought I would give them something.
This game is nothing more than characters, and a tiny glimpse. I would really appreiate feedback as it will help improve the game, and that's one of the reasons I am releasing the game; Feedback.
Please give feedback, I really do appreciate it. You find any bugs just mention it.

Link: mediafire.com mediafire.com/?pt6we0ht1jddrkz


http://www.youtube.com/watch?v=mFf21WSeZjM

Information for One Piece Grand Line v1.5:
The game will be featuring more characters and weapons.
This version of the game will take a while, because I want to get at least 13 playable characters in the game.
So please, please give feedback cause it will really help to improve the game.

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Infern



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PostSubject: Re: OPGL v1.0    Thu Aug 25, 2011 10:56 pm

Good thing:
Design, dynamic action

Bad thing:
Lf2 size, u should delete sprites and other thing who arent in game (whitebeard_0 etc)

Sanji:
I dont like ur Sanji, attacks looks same :/

Zoro:
I like animation when Zoro throw pound's, and also like Senzen_Sekai but I think u should improve his blue mirror effect.

Jinbei:
My favorite =), the best char in this beta

Ace:
Hitruba explode effect is slow. I like the combo (AAA)
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Sesshomaru
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Sesshōmaru
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PostSubject: Re: OPGL v1.0    Fri Aug 26, 2011 7:49 am

Bad thing:
I was to lazy :b
Sanji:
I don't understand what you mean? What do you mean attacks look the same.
Zoro:
I really wanted to change him, but I wanted to release a game.

But I'm really glad someone gave me feedback.

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Infern



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PostSubject: Re: OPGL v1.0    Fri Aug 26, 2011 9:10 am

Point in Sanji is that the attacks have the same uses, dvx and itr, only diable is signature for him :d
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Sesshomaru
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PostSubject: Re: OPGL v1.0    Fri Aug 26, 2011 10:25 am

I get what you mean now. Haven't got any ideas for Sanji =/ I just see him as a combo man.
I need a spriter for that stuff. But I get what your hitting at. Thanks.

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PostSubject: Re: OPGL v1.0    Fri Aug 26, 2011 1:35 pm

Sanji - melee fighter, you need least 1-2 medium-distance combo. Zoro is good, nothing to say. Ace, well ... not happy with his ball of fire, takes very little for their size, as well as a very powerful character. Jimbo, a fighter who has impressive technique, well designed. At the expense of Whitebeard, he is almost finalized, could delay the release of the game for a day and add a full character. And already Infer112 wrote all what I think.
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PostSubject: Re: OPGL v1.0    Mon Dec 26, 2011 7:54 am

Where is the download link of opgl v2.0? I did see it on youtube..
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PostSubject: Re: OPGL v1.0    Sat Jan 21, 2012 9:34 am

This forum is dead??? zzz
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Sesshomaru
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PostSubject: Re: OPGL v1.0    Sun Jan 29, 2012 7:44 pm

I said I would be posting my stuff on youtube not on this forum.

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PostSubject: Re: OPGL v1.0    Thu Feb 02, 2012 1:24 pm

Hi, you guys! Some of you may remember me as that one guy named Sozeru who made it to Asurahood and like Level 22 or something! The lovely Auuralei directed me to this forum when I asked if there's a place for the guild to hang out together, so I finally thought "Why not?" And here we are now!
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PostSubject: Re: OPGL v1.0    Tue Feb 07, 2012 7:57 pm

Hey everyone, I just played it and I am impressed, nice work. Ace might be a bit op, but other than tat, nice job
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PostSubject: Re: OPGL v1.0    Sun Feb 19, 2012 6:24 am

where can i download OPGL v2.0?????
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